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Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play.Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.
With formal ethics education programmes being a rarity in most countries’ armed forces, there is a growing importance for servicemen to undergo additional military ethics training. But how do we ensure that soldiers learn the right lessons from it? Furthermore, how can we achieve a uniformity of approach? The current lack of uniformity about what constitutes ethical behaviour and how troops should be educated in it is potentially a cause for serious alarm.This book advances knowledge and understanding of the issues associated with this subject by bringing together experts from around the world to analyze the content, mode of instruction, theoretical underpinnings, and the effect of cultural and national differences within current ethics programmes. It also explores whether such programmes are best run by military officers, chaplains or academic philosophers, and reflects whether it is feasible to develop common principles and approaches for the armed forces of all Western countries.This is an invaluable volume for military academies and staff colleges to enhance understanding of a matter which requires much further thought and which is becoming a vital force in influencing outcomes on the battlefields of the twenty-first century. The book will primarily be of interest to military officers and others directly involved in ethics education in the military, as well as to philosophers and students of military affairs.
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